This coming week's readings are all about designing multimodal texts and how to help learners become multimodal text designers. So, tell me what you know about design principles and about remixing and using images, sound, and video from the internet. What does it mean to "level up"? what does iteration and feedback have to do with it?
I know that there is lots to read, so here is how I"d like you to divide it up: Everyone should read the introduction and section on assessment in BABR 8. Divide up the rest of that chapter around these headings: images, audio, video, digital storytelling/poetry. Everyone should read BABR 9 on design principles. Divide up the articles among each of you. The blog leader can address the common readings and those pieces she read, and each of you need to respond to her questions and fill in the rest of your blogging group on what you read. Then all of you make connections.
A few reminders:
- Resources were due on Nov. 6, so I'll be grading them over the weekend
- Your lesson/activity plan is due Nov. 13 before we meet face to face. Let me know if you need more time to get the video annotated and uploaded.
- We are meeting face to face in Rm 334 on Nov. 14 at 9 am-5pm. We will plan on an hour for lunch. Our main plan of work is creating the multimodal chapters and learning how to author an iBook. If you have an Apple computer, make sure to download iBooks Author and Pages if you don't have it (it is free). If you don't, I'll have an Apple laptop for you to use.
- Get a Dropbox account if you don't have one as that is where we will deposit the iBook stuff
- If you borrowed one of my iPads, you will need to bring it to give back to me at the end of the day.
- Bring questions, concerns, etc.
I'm looking forward to all of us being together again. Have a good week, and see you soon.
The topic of my area of study is multimodal text creation. Some of the research I studied for my theoretical piece talked about design principles. Even though I have read the articles, I am still in the process of truly understand these design principles and how they interact in multimodal texts. The design of a multimodal text is largely dependent on the purpose of the writing, audience, genre, and situation. There are various ways to design a text that draw the reader’s eye to what the author intends to relay. Even though multimodal texts are often non-linear, thought needs to be placed into how it is organized. This needs to happen in such a way that draws the reader in with understanding and interaction.
ReplyDeleteOne of the tools I reviewed was Glogster. I haven’t had an opportunity to use this in class yet, but it looks like a great tool. The reason I mention this tool specifically is that it is an easy way to connect different modes in one place. It can utilize images, sound, and video. It is basically limited by the creator of the piece and imagination.
I am not really sure exactly what it means to “level up”. I think it means taking a piece from merely being multimodal to interactive and collaborative. Multimodal texts often draw the reader in to interact with the text. Beyond this, if there is a way for readers and authors to collaborate and discuss differing points of view or other thoughts, then that would be considered “level up”. It takes into account the social practices that we have read and discussed in class.
What do I know about design principles, remixing, and using images, sound, and video from the internet? Hum…I think it is how the page (website) is designed. How the words are placed, where the pictures are, what is the thing that catches your eye, if there is too much information or not enough, etc... By using design principles the designer uses sound, audio, video, and the general layout of the entire page to capture the audience’s attention and relay the information. If the page is designed well then the reader is more likely to read and experience the page in a meaningful way.
ReplyDeleteWhat does it mean to “level up”? I think “level up” means to get better. No matter where you are in any activity…you can “level up”. Recognize where you are, what skill level you are at and practice the activity, get better, more sophisticated and “level up”. You can always improve!
What does iteration and feedback have to do with this? “Practice makes perfect” comes to my mind. Iteration builds on the previous experience, repeating the behavior…for example, by playing a game over and over you can “level up”—get better. By adding feedback to this, your skills can increase even more!
Design principles: Well that makes me thing about how the person designs a webpage, website, or a multimodal text.
ReplyDeleteRemixing and using images, sound, and video from the internet: A person uses images/sound/video that they find on the internet and use it or edit it in some way and then use it in a multimodal text or website.
"Level up": For games, progressing and moving up in a game.. For multimodal texts, I am not sure.
Iteration and feedback: Providing feedback to a student or someone who is creating a multimodal text for improvement or to point out a positive of it. Iteration means repeating something so this could be when formatting or inserting image/sound/video.
When I think of my past experiences with multimodal text design, I shutter at the amount of time it took me as I embarked on those ventures. I made a movie using iMovie on my laptop for both of my children when they graduated from high school. I scanned in tons of pictures from their kindergarten years to graduation. I also put audio to the movie. I also made a poster using Globster for my pro seminar class, which entailed putting in pictures with text, and the option of audio. I won’t even tell you how long it took me to “perfect” that poster. New tools are time consuming. An interesting research question might be, “What are the reasons you shy away from implementing digital tools? Is it due to the time it takes to investigate and learn them, or is it because digital integration is not a focus in your teaching?”
ReplyDeleteRegarding the term, “level up”, it infers going to a higher place—higher in application or implementation of a tool perhaps. Iteration alludes to doing something over, but I don’t know the context for multimodal text. Feedback is an interesting one for multimodal. My major was art history as an undergraduate in college. At the time (1970’s), pop art and “happenings” in art were some of the current trends. Art is perspective that lends itself to feedback. I think of feedback with multimodal text in a similar way. Feedback is giving one’s perspective or interpretation on content or subject matter. I’m interested to learn the context with multimodalities.
I honestly know nothing about design principles. I think I know that it should be appealing and interesting to gain interest of a reader. I’m kind of unsure if that evens relates. I know that you can use pictures, sounds, and video from the internet as long as you don’t use more of 10% of someone’s complete work and give them credit for it. I would think that level up would mean to take something to the next level. As it relates to multimodal text perhaps it is taking something and making it even better by making it interactive. I think that the feedback you received from this would help further your design. After reading through this and thinking about these questions I am having some anxiety about writing a multimodal article. Here I thought I was maybe ready!
ReplyDeleteI will have my video made this week after I implement my lesson in another’s classroom but won’t be able to annotate or upload it until this weekend.
What you know about design principles and about remixing and using images, sound, and video from the internet. What does it mean to "level up"? What does iteration and feedback have to do with it?
ReplyDeleteI'm guessing that design principles deals with what goes into how it is made or how it works. Whether it is in thought, some form of pre-writing, investigation or some other process. In this instance, it could be for a picture, video, or some form of multimodal text. Remixing on the other hand, I would say that that is about changing the original composition of an image, sound or video without the permission from the original composer or using or claiming one of the above as your own without giving credit to the owner. I think to “level up” means to do things in the right way. When using someone else’s work you should seek permission to use it and if used credit should be given. Last, iteration is about doing something over again and feedback is about giving comments or your thoughts on a text. If it takes ten tries to get something completed we should do it and ensure that we think about or make comments on it each time so that the same mistakes aren’t repeated.
What do you know about design principles: This probably has to do with the procedures/ethics a person would have to abide by/think about when creating multimodal texts. These include the wording, images, sound and video.
ReplyDeleteRemixing and using images, sound, and video from the internet? This refers to someone taking files without authority from the internet to use as their own.
What does it mean to "level up"? The way in which you navigate a website by clicking links, using the search bar or being able to view different pictures or videos within it.
What does iteration and feedback have to do with it? Iteration refers to the amount of times a person is allowed to view/access the multimodal texts on a site. For example reaping a video or opening a picture multiple times.
Feedback may include the comments section of a site.
What do I know about design principles? I know that it involves the layout and design of a webpage, multimodal text, or digital image. It refers to the layout of the text, images, videos, audio clips, etc. and how they are presented on the page.
ReplyDeleteWhat does it mean to “level up”? I think it can mean to go up a page in an active browser, or to move up in rankings in a game or challenge...not too sure here.
What does iteration and feedback have to do with this? I know that feedback usually refers to comments on a site or piece of digital text. As far as iteration goes...maybe that means to rewatch or reread something, since it means to do again.
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ReplyDelete(1) What do you know about design principles and about remixing and using images, sound, and video from the internet?
DeleteOff the top of my head, although I am not a designer, I think the design and remixing principles may follow two directions - compacting and expanding. If a compact concept is needed in addition to a text, a designer, when making the additional texts, will concise the contents by using symbolic or more straightforward "texts." On the other hand, when an initial text is too simple for the audience to grab the meaning, the additional multimodal texts could have more expanding approaches. In the process of supporting each other, the designer will maneuver the diverse forms of texts to maximize the meaning making process, which includes images, photos, drawings, or other web resources ( e.g. a newspaper article).
(2) What does it mean to "level up"?
To me, "level up" could mean to go one step deeper to a content. For example, if we want to make a written story "level up," we may level up the story by giving more information in another mode, e.g., a photo related to the story. On the other hand, if we call a person leveled up, it could mean that the person reached/equipped with a deeper understanding of a content. Just like a game character which can level up by mastering one level, as Mara said, leveling up may involve mastering a certain knowledge. On top of being a receiver's stance, however, I meant that "making a content more comprehensible" for others to understand could also mean "level up" as an information deliverer.
(3) What does iteration and feedback have to do with it?
Meaningful iteration and feedback are essential in learning I think. Authentic feedback can trigger a meaningful iteration, and vice versa. In terms of multimodal texts, I think that texts in another mode can provide both meaningful iteration and feedback to some extent to help the audience dynamically make meaning. For instance, when I teach a vocabulary word, e.g., persevere, I open a class by discussing when my students persevered although the situation was not good enough. After that discussion, the target word is iterated in another text in a different mode, e.g., in a listening passage or a TedTalk video clip. Whenever my students hear the word again in other modes, that rings their bell meaningfully, which eventually help their meaning-making. Thus, I think iteration and feedback from multimodal texts contribute to better meaning-making.
Wow, so this is the first week your post has NOTHING (zip, zilch, zero) that I have any knowledge on. Looking at pure definition, design means the purpose, planning, or intention behind an action, and principle means either foundational truths or the fundamental quality of something. Combine those and throw in the context of Web 2.0, digital literacy, and multimodal text and you're left with...???? Lol. Yes, I'm not sure where that leaves you. Common sense urges me to suggest that design principles are the "rules" that one who is designing multimodal texts should adhere to in order for the user to be able to get the most out of the text. For example, perhaps a design principle is what prevents someone from using a font or color that is hard on the eyes when reading lengthy text, or chunking text in order to prevent the page from appearing to "heavy".
ReplyDeleteLevel up sounds like something you do in a video game when you get far enough to move to the next level of difficulty. I, however, have NO experience with this, as I can't even survive a single lap on MarioKart without flying into pits of fire and being run off the road and unable to recover before the next player whizzes by and knocks me out again.
I have virtually no experience with using any images, sound or video from the internet, other than posting things to my Pinterest board or Facebook. I've never had much reason to. Anytime I've made an iMovie and added music, it was from my iTunes library and only for personal use.
I'm pretty confident that iteration means repeating the same steps towards the same goal, like retaking the same quiz in an effort to get 100% on each of the bagillion quizzes to complete the citi training. How might this relate to multimodal texts? I have no idea. The only thing that comes to mind is iTunes not allowing me to burn the same playlist more than 7 times, which is their filter for determining that it is no longer being used for personal use.
Feedback? As in comments or suggestions that indicate what's working and what can be improved? Perhaps the ability to make comments for the author on the text or experience?
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DeleteDon't worry, Mackinley. This stuff is what I do for a living. Text me if you need any help. BTW: totally nailed leveling up (think of it in life, where you learn something or age and go from beginner to intermediate, etc.) so you know more than you might think. ;-) Mario Kart is hard unless you have the blue shell or star anyway, lol.
DeleteTell me what you know about design principles and about remixing and using images, sound, and video from the internet.
ReplyDeleteI think that design principles deal with how you can use the design of your multimodal creation (such as a website) to aid your viewer/reader's comprehension. I think that design and comprehension go hand in hand; a design can either make comprehension easier or more difficult. I am not sure what remixing is. I know that the internet can be a great source for creating multimodal text! Visuals - such as pictures and video can help bring a concept to life! If viewers can hear and see details it can make the text more appealing and comprehensible.
What does it mean to "level up"? what does iteration and feedback have to do with it?
I honestly do not know what any of these terms mean!! They must have to do with website creation. Level up maybe means meeting the level of demand for multimodal texts? Our world is constantly becoming more digital. I know that iteration means repetition. Feedback maybe means listening to the feedback of your viewers/visitors of your multimodal text for improvements you could make?
Well, this is going to be difficult. As a designer who works in multimodal storytelling, I know a heck of a lot on all of this. I think I am going to take the "audio" in my group so I can learn something new, lol.
ReplyDeleteI know that in order to make a good multimodal presentation, one has to ensure that anything not from the first major mode, like writing or video, must add to the meaning of the presentation in a timely and relevant way. If I'm talking about frogs, for example, I won't want to tie them in to dogs in another mode. I'd want to tie them in to dogs in the first mode, then add support and extra information in the second and third modes after the user has gone through my tie in. All of this is remixing, since much of it, the author of the multimodal text won't be able to make all aspects of the design on his or her own.